propresenter7-php-lib/proto/effects.proto
Thorsten Buss 4d10db4f17 Initial public release
PHP 8.4 library and CLI tools to read, modify, and generate ProPresenter 7
files: songs (.pro), playlists (.proplaylist), bundles (.probundle), themes,
and the global library files (Macros, Labels, Groups, ClearGroups, CCLI,
Messages, Timers, Stage, Workspace, Props, TestPatterns, Calendar,
KeyMappings, CommunicationDevices).

Built on the MIT-licensed ProPresenter7-Proto schema by greyshirtguy
(v7.16.2). Includes 18 CLI parsers, comprehensive API docs in doc/,
binary-format specs, and a synthetic 369-test PHPUnit suite covering
RTF extraction, translation slides, ZIP64 repair, round-trip fidelity,
and end-to-end generation.
2026-05-03 22:21:01 +02:00

97 lines
2.3 KiB
Protocol Buffer
Executable file

syntax = "proto3";
package rv.data;
option cc_enable_arenas = true;
option csharp_namespace = "Pro.SerializationInterop.RVProtoData";
option swift_prefix = "RVData_";
import "color.proto";
import "uuid.proto";
message Effect {
message EffectVariable {
message EffectInt {
int32 value = 1;
int32 default_value = 2;
int32 min = 3;
int32 max = 4;
}
message EffectFloat {
float value = 1;
float default_value = 2;
float min = 3;
float max = 4;
}
message EffectDouble {
double value = 1;
double default_value = 2;
double min = 3;
double max = 4;
}
message EffectColor {
.rv.data.Color color = 1;
.rv.data.Color default_color = 2;
}
message EffectDirection {
enum EffectDirection {
EFFECT_DIRECTION_NONE = 0;
EFFECT_DIRECTION_TOP_LEFT = 1;
EFFECT_DIRECTION_TOP = 2;
EFFECT_DIRECTION_TOP_RIGHT = 4;
EFFECT_DIRECTION_LEFT = 8;
EFFECT_DIRECTION_CENTER = 16;
EFFECT_DIRECTION_RIGHT = 32;
EFFECT_DIRECTION_BOTTOM_LEFT = 64;
EFFECT_DIRECTION_BOTTOM = 128;
EFFECT_DIRECTION_BOTTOM_RIGHT = 256;
}
.rv.data.Effect.EffectVariable.EffectDirection.EffectDirection direction = 1;
.rv.data.Effect.EffectVariable.EffectDirection.EffectDirection default_direction = 2;
uint32 available_directions = 3;
}
string name = 1;
string description = 2;
oneof Type {
.rv.data.Effect.EffectVariable.EffectInt int = 3;
.rv.data.Effect.EffectVariable.EffectFloat float = 4;
.rv.data.Effect.EffectVariable.EffectColor color = 5;
.rv.data.Effect.EffectVariable.EffectDirection direction = 6;
.rv.data.Effect.EffectVariable.EffectDouble double = 7;
}
}
message Preset {
.rv.data.UUID uuid = 1;
string name = 2;
repeated .rv.data.Effect effects = 3;
}
.rv.data.UUID uuid = 1;
bool enabled = 2;
string name = 3;
string render_id = 4;
string behavior_description = 5;
string category = 6;
repeated .rv.data.Effect.EffectVariable variables = 7;
}
message Transition {
message Preset {
.rv.data.UUID uuid = 1;
string name = 2;
.rv.data.Transition transition = 3;
}
double duration = 1;
.rv.data.UUID favorite_uuid = 2;
.rv.data.Effect effect = 3;
}